CurrentTime = 0;
RotationFactor = (float) (3 * Math.PI / 180);
Random = new Random(BitConverter.ToInt32(cryptoResult, 0));
AddingAngle = true;
CurrentTime = 0;
RotationFactor = (float) (3 * Math.PI / 180);
Random = new Random(BitConverter.ToInt32(cryptoResult, 0));
AddingAngle = true;